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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #102688 from caleb98/master

Fix TileMapLayer bug where dirty cells could be marked twice
This commit is contained in:
Rémi Verschelde
2025-02-11 10:54:39 +01:00

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@@ -1413,7 +1413,7 @@ void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_dat
tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use); tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use);
if (p_auto_add_to_dirty_list) { if (p_auto_add_to_dirty_list && !r_cell_data.dirty_list_element.in_list()) {
dirty.cell_list.add(&r_cell_data.dirty_list_element); dirty.cell_list.add(&r_cell_data.dirty_list_element);
} }
} }
@@ -1428,7 +1428,7 @@ void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_dat
GDVIRTUAL_CALL(_tile_data_runtime_update, r_cell_data.coords, tile_data_runtime_use); GDVIRTUAL_CALL(_tile_data_runtime_update, r_cell_data.coords, tile_data_runtime_use);
if (p_auto_add_to_dirty_list) { if (p_auto_add_to_dirty_list && !r_cell_data.dirty_list_element.in_list()) {
dirty.cell_list.add(&r_cell_data.dirty_list_element); dirty.cell_list.add(&r_cell_data.dirty_list_element);
} }
} }