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[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code.
This commit is contained in:
17
misc/dist/html/full-size.html
vendored
17
misc/dist/html/full-size.html
vendored
@@ -161,23 +161,6 @@ $GODOT_HEAD_INCLUDE
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}
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}
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requestAnimationFrame(animate);
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requestAnimationFrame(animate);
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function adjustCanvasDimensions() {
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const scale = window.devicePixelRatio || 1;
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if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) {
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lastScale = scale;
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lastWidth = window.innerWidth;
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lastHeight = window.innerHeight;
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canvas.width = Math.floor(lastWidth * scale);
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canvas.height = Math.floor(lastHeight * scale);
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canvas.style.width = lastWidth + "px";
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canvas.style.height = lastHeight + "px";
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}
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}
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if (GODOT_CONFIG['canvasResizePolicy'] == 2) {
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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}
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function setStatusMode(mode) {
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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if (statusMode === mode || !initializing)
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@@ -59,34 +59,13 @@ bool DisplayServerJavaScript::is_canvas_focused() {
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}
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}
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bool DisplayServerJavaScript::check_size_force_redraw() {
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bool DisplayServerJavaScript::check_size_force_redraw() {
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int canvas_width;
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return godot_js_display_size_update() != 0;
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int canvas_height;
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emscripten_get_canvas_element_size(DisplayServerJavaScript::canvas_id, &canvas_width, &canvas_height);
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if (last_width != canvas_width || last_height != canvas_height) {
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last_width = canvas_width;
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last_height = canvas_height;
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// Update the framebuffer size for redraw.
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emscripten_set_canvas_element_size(DisplayServerJavaScript::canvas_id, canvas_width, canvas_height);
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return true;
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}
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return false;
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}
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}
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Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
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Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
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DisplayServerJavaScript *display = get_singleton();
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int point[2];
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int canvas_x;
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godot_js_display_compute_position(p_x, p_y, point, point + 1);
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int canvas_y;
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return Point2(point[0], point[1]);
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godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
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int canvas_width;
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int canvas_height;
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emscripten_get_canvas_element_size(display->canvas_id, &canvas_width, &canvas_height);
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double element_width;
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double element_height;
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emscripten_get_element_css_size(display->canvas_id, &element_width, &element_height);
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return Point2((int)(canvas_width / element_width * (p_x - canvas_x)),
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(int)(canvas_height / element_height * (p_y - canvas_y)));
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}
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}
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EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
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EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
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@@ -704,7 +683,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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godot_js_config_canvas_id_get(canvas_id, 256);
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godot_js_config_canvas_id_get(canvas_id, 256);
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// Handle contextmenu, webglcontextlost
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// Handle contextmenu, webglcontextlost
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godot_js_display_setup_canvas();
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godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN);
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// Check if it's windows.
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// Check if it's windows.
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swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
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swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
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@@ -748,11 +727,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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video_driver_index = p_video_driver;
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video_driver_index = p_video_driver;
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#endif
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#endif
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window_set_mode(p_mode);
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if (godot_js_config_canvas_resize_policy_get() == 1) {
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window_set_size(p_resolution);
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}
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EMSCRIPTEN_RESULT result;
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EMSCRIPTEN_RESULT result;
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#define EM_CHECK(ev) \
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#define EM_CHECK(ev) \
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if (result != EMSCRIPTEN_RESULT_SUCCESS) \
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if (result != EMSCRIPTEN_RESULT_SUCCESS) \
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@@ -842,17 +816,15 @@ Point2i DisplayServerJavaScript::screen_get_position(int p_screen) const {
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}
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}
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Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
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Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
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EmscriptenFullscreenChangeEvent ev;
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int size[2];
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EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
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godot_js_display_screen_size_get(size, size + 1);
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ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2i());
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return Size2(size[0], size[1]);
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double scale = godot_js_display_pixel_ratio_get();
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return Size2i(ev.screenWidth * scale, ev.screenHeight * scale);
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}
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}
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Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
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Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
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int canvas[2];
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int size[2];
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emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
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godot_js_display_window_size_get(size, size + 1);
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return Rect2i(0, 0, canvas[0], canvas[1]);
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return Rect2i(0, 0, size[0], size[1]);
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}
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}
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int DisplayServerJavaScript::screen_get_dpi(int p_screen) const {
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int DisplayServerJavaScript::screen_get_dpi(int p_screen) const {
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@@ -942,17 +914,13 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
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}
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}
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void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
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void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
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last_width = p_size.x;
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godot_js_display_desired_size_set(p_size.x, p_size.y);
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last_height = p_size.y;
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double scale = godot_js_display_pixel_ratio_get();
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emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
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emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
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}
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}
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Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
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Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
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int canvas[2];
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int size[2];
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emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
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godot_js_display_window_size_get(size, size + 1);
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return Size2(canvas[0], canvas[1]);
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return Size2i(size[0], size[1]);
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}
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}
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Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
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Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
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@@ -966,20 +934,13 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind
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switch (p_mode) {
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switch (p_mode) {
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case WINDOW_MODE_WINDOWED: {
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case WINDOW_MODE_WINDOWED: {
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if (window_mode == WINDOW_MODE_FULLSCREEN) {
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if (window_mode == WINDOW_MODE_FULLSCREEN) {
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emscripten_exit_fullscreen();
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godot_js_display_fullscreen_exit();
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}
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}
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window_mode = WINDOW_MODE_WINDOWED;
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window_mode = WINDOW_MODE_WINDOWED;
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window_set_size(Size2i(last_width, last_height));
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} break;
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} break;
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case WINDOW_MODE_FULLSCREEN: {
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case WINDOW_MODE_FULLSCREEN: {
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EmscriptenFullscreenStrategy strategy;
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int result = godot_js_display_fullscreen_request();
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strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
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ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
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strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
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strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
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strategy.canvasResizedCallback = nullptr;
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EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
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ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
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ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
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} break;
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} break;
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case WINDOW_MODE_MAXIMIZED:
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case WINDOW_MODE_MAXIMIZED:
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case WINDOW_MODE_MINIMIZED:
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case WINDOW_MODE_MINIMIZED:
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@@ -57,9 +57,6 @@ private:
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double last_click_ms = 0;
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double last_click_ms = 0;
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int last_click_button_index = -1;
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int last_click_button_index = -1;
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int last_width = 0;
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int last_height = 0;
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bool swap_cancel_ok = false;
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bool swap_cancel_ok = false;
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// utilities
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// utilities
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@@ -296,7 +296,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
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args.push_back(flags[i]);
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args.push_back(flags[i]);
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}
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}
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Dictionary config;
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Dictionary config;
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config["canvasResizePolicy"] = p_preset->get("html/full_window_size") ? 2 : 1;
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config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
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config["gdnativeLibs"] = libs;
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config["gdnativeLibs"] = libs;
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config["executable"] = p_name;
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config["executable"] = p_name;
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config["args"] = args;
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config["args"] = args;
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@@ -350,7 +350,7 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
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}
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}
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String EditorExportPlatformJavaScript::get_name() const {
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String EditorExportPlatformJavaScript::get_name() const {
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@@ -40,7 +40,6 @@ extern "C" {
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// Config
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// Config
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extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
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extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
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extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
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extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
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extern int godot_js_config_canvas_resize_policy_get();
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// OS
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// OS
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extern void godot_js_os_finish_async(void (*p_callback)());
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extern void godot_js_os_finish_async(void (*p_callback)());
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@@ -61,10 +60,15 @@ extern int godot_js_display_is_swap_ok_cancel();
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// Display canvas
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// Display canvas
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extern void godot_js_display_canvas_focus();
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extern void godot_js_display_canvas_focus();
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extern int godot_js_display_canvas_is_focused();
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extern int godot_js_display_canvas_is_focused();
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extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
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// Display window
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// Display window
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extern void godot_js_display_window_request_fullscreen();
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extern void godot_js_display_desired_size_set(int p_width, int p_height);
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extern int godot_js_display_size_update();
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extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
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extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
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extern int godot_js_display_fullscreen_request();
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extern int godot_js_display_fullscreen_exit();
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extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
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extern void godot_js_display_window_title_set(const char *p_text);
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extern void godot_js_display_window_title_set(const char *p_text);
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extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
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extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
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@@ -88,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
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extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
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extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
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extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
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extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
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extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
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extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
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extern void godot_js_display_setup_canvas();
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extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@@ -396,13 +396,118 @@ const GodotDisplayGamepads = {
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};
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};
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mergeInto(LibraryManager.library, GodotDisplayGamepads);
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mergeInto(LibraryManager.library, GodotDisplayGamepads);
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const GodotDisplayScreen = {
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$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
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$GodotDisplayScreen: {
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desired_size: [0, 0],
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isFullscreen: function () {
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const elem = document.fullscreenElement || document.mozFullscreenElement
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|| document.webkitFullscreenElement || document.msFullscreenElement;
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if (elem) {
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return elem === GodotConfig.canvas;
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}
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// But maybe knowing the element is not supported.
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return document.fullscreen || document.mozFullScreen
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|| document.webkitIsFullscreen;
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},
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hasFullscreen: function () {
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return document.fullscreenEnabled || document.mozFullScreenEnabled
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|| document.webkitFullscreenEnabled;
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},
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requestFullscreen: function () {
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if (!GodotDisplayScreen.hasFullscreen()) {
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return 1;
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}
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const canvas = GodotConfig.canvas;
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try {
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const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
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|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
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|| canvas.webkitRequestFullscreen
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).call(canvas);
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// Some browsers (Safari) return undefined.
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// For the standard ones, we need to catch it.
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if (promise) {
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promise.catch(function () {
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// nothing to do.
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});
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}
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} catch (e) {
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return 1;
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}
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return 0;
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},
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exitFullscreen: function () {
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if (!GodotDisplayScreen.isFullscreen()) {
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return 0;
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}
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try {
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const promise = document.exitFullscreen();
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if (promise) {
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promise.catch(function () {
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// nothing to do.
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});
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}
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} catch (e) {
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return 1;
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}
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return 0;
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},
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_updateGL: function () {
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const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
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const gl = GL.getContext(gl_context_handle);
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if (gl) {
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GL.resizeOffscreenFramebuffer(gl);
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}
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},
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updateSize: function () {
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const isFullscreen = GodotDisplayScreen.isFullscreen();
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const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
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||||||
|
const noResize = GodotConfig.canvas_resize_policy === 0;
|
||||||
|
const wwidth = GodotDisplayScreen.desired_size[0];
|
||||||
|
const wheight = GodotDisplayScreen.desired_size[1];
|
||||||
|
const canvas = GodotConfig.canvas;
|
||||||
|
let width = wwidth;
|
||||||
|
let height = wheight;
|
||||||
|
if (noResize) {
|
||||||
|
// Don't resize canvas, just update GL if needed.
|
||||||
|
if (canvas.width !== width || canvas.height !== height) {
|
||||||
|
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
|
||||||
|
GodotDisplayScreen._updateGL();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
const scale = window.devicePixelRatio || 1;
|
||||||
|
if (isFullscreen || wantsFullWindow) {
|
||||||
|
// We need to match screen size.
|
||||||
|
width = window.innerWidth * scale;
|
||||||
|
height = window.innerHeight * scale;
|
||||||
|
}
|
||||||
|
const csw = `${width / scale}px`;
|
||||||
|
const csh = `${height / scale}px`;
|
||||||
|
if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
|
||||||
|
// Size doesn't match.
|
||||||
|
// Resize canvas, set correct CSS pixel size, update GL.
|
||||||
|
canvas.width = width;
|
||||||
|
canvas.height = height;
|
||||||
|
canvas.style.width = csw;
|
||||||
|
canvas.style.height = csh;
|
||||||
|
GodotDisplayScreen._updateGL();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
mergeInto(LibraryManager.library, GodotDisplayScreen);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Display server interface.
|
* Display server interface.
|
||||||
*
|
*
|
||||||
* Exposes all the functions needed by DisplayServer implementation.
|
* Exposes all the functions needed by DisplayServer implementation.
|
||||||
*/
|
*/
|
||||||
const GodotDisplay = {
|
const GodotDisplay = {
|
||||||
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'],
|
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
|
||||||
$GodotDisplay: {
|
$GodotDisplay: {
|
||||||
window_icon: '',
|
window_icon: '',
|
||||||
findDPI: function () {
|
findDPI: function () {
|
||||||
@@ -453,6 +558,48 @@ const GodotDisplay = {
|
|||||||
return window.devicePixelRatio || 1;
|
return window.devicePixelRatio || 1;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
godot_js_display_fullscreen_request__sig: 'i',
|
||||||
|
godot_js_display_fullscreen_request: function () {
|
||||||
|
return GodotDisplayScreen.requestFullscreen();
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_fullscreen_exit__sig: 'i',
|
||||||
|
godot_js_display_fullscreen_exit: function () {
|
||||||
|
return GodotDisplayScreen.exitFullscreen();
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_desired_size_set__sig: 'v',
|
||||||
|
godot_js_display_desired_size_set: function (width, height) {
|
||||||
|
GodotDisplayScreen.desired_size = [width, height];
|
||||||
|
GodotDisplayScreen.updateSize();
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_size_update__sig: 'i',
|
||||||
|
godot_js_display_size_update: function () {
|
||||||
|
return GodotDisplayScreen.updateSize();
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_screen_size_get__sig: 'vii',
|
||||||
|
godot_js_display_screen_size_get: function (width, height) {
|
||||||
|
const scale = window.devicePixelRatio || 1;
|
||||||
|
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
|
||||||
|
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_window_size_get: function (p_width, p_height) {
|
||||||
|
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
|
||||||
|
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
|
||||||
|
},
|
||||||
|
|
||||||
|
godot_js_display_compute_position: function (x, y, r_x, r_y) {
|
||||||
|
const canvas = GodotConfig.canvas;
|
||||||
|
const rect = canvas.getBoundingClientRect();
|
||||||
|
const rw = canvas.width / rect.width;
|
||||||
|
const rh = canvas.height / rect.height;
|
||||||
|
GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
|
||||||
|
GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
|
||||||
|
},
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Canvas
|
* Canvas
|
||||||
*/
|
*/
|
||||||
@@ -466,13 +613,6 @@ const GodotDisplay = {
|
|||||||
return document.activeElement === GodotConfig.canvas;
|
return document.activeElement === GodotConfig.canvas;
|
||||||
},
|
},
|
||||||
|
|
||||||
godot_js_display_canvas_bounding_rect_position_get__sig: 'vii',
|
|
||||||
godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) {
|
|
||||||
const brect = GodotConfig.canvas.getBoundingClientRect();
|
|
||||||
GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
|
|
||||||
GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
|
|
||||||
},
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Touchscreen
|
* Touchscreen
|
||||||
*/
|
*/
|
||||||
@@ -516,15 +656,6 @@ const GodotDisplay = {
|
|||||||
/*
|
/*
|
||||||
* Window
|
* Window
|
||||||
*/
|
*/
|
||||||
godot_js_display_window_request_fullscreen__sig: 'v',
|
|
||||||
godot_js_display_window_request_fullscreen: function () {
|
|
||||||
const canvas = GodotConfig.canvas;
|
|
||||||
(canvas.requestFullscreen || canvas.msRequestFullscreen
|
|
||||||
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|
|
||||||
|| canvas.webkitRequestFullscreen
|
|
||||||
).call(canvas);
|
|
||||||
},
|
|
||||||
|
|
||||||
godot_js_display_window_title_set__sig: 'vi',
|
godot_js_display_window_title_set__sig: 'vi',
|
||||||
godot_js_display_window_title_set: function (p_data) {
|
godot_js_display_window_title_set: function (p_data) {
|
||||||
document.title = GodotRuntime.parseString(p_data);
|
document.title = GodotRuntime.parseString(p_data);
|
||||||
@@ -645,8 +776,8 @@ const GodotDisplay = {
|
|||||||
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
|
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
|
||||||
},
|
},
|
||||||
|
|
||||||
godot_js_display_setup_canvas__sig: 'v',
|
godot_js_display_setup_canvas__sig: 'viii',
|
||||||
godot_js_display_setup_canvas: function () {
|
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
|
||||||
const canvas = GodotConfig.canvas;
|
const canvas = GodotConfig.canvas;
|
||||||
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
|
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
@@ -655,6 +786,23 @@ const GodotDisplay = {
|
|||||||
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
|
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
}, false);
|
}, false);
|
||||||
|
switch (GodotConfig.canvas_resize_policy) {
|
||||||
|
case 0: // None
|
||||||
|
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
|
||||||
|
break;
|
||||||
|
case 1: // Project
|
||||||
|
GodotDisplayScreen.desired_size = [p_width, p_height];
|
||||||
|
break;
|
||||||
|
default: // Full window
|
||||||
|
// Ensure we display in the right place, the size will be handled by updateSize
|
||||||
|
canvas.style.position = 'absolute';
|
||||||
|
canvas.style.top = 0;
|
||||||
|
canvas.style.left = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (p_fullscreen) {
|
||||||
|
GodotDisplayScreen.requestFullscreen();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -91,11 +91,6 @@ const GodotConfig = {
|
|||||||
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
|
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
|
||||||
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||||
},
|
},
|
||||||
|
|
||||||
godot_js_config_canvas_resize_policy_get__sig: 'i',
|
|
||||||
godot_js_config_canvas_resize_policy_get: function () {
|
|
||||||
return GodotConfig.canvas_resize_policy;
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
autoAddDeps(GodotConfig, '$GodotConfig');
|
autoAddDeps(GodotConfig, '$GodotConfig');
|
||||||
|
|||||||
Reference in New Issue
Block a user