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[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code.
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@@ -57,9 +57,6 @@ private:
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double last_click_ms = 0;
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int last_click_button_index = -1;
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int last_width = 0;
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int last_height = 0;
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bool swap_cancel_ok = false;
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// utilities
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