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[HTML5] Better fullscreen, canvas resizing.

Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
This commit is contained in:
Fabio Alessandrelli
2021-01-30 11:35:03 +01:00
parent 2972ea3229
commit 65abf94675
7 changed files with 195 additions and 107 deletions

View File

@@ -57,9 +57,6 @@ private:
double last_click_ms = 0;
int last_click_button_index = -1;
int last_width = 0;
int last_height = 0;
bool swap_cancel_ok = false;
// utilities