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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Enable Deploy with Remote Debug by default in the editor

This makes one-click deploy make use of remote debugging, so that
you can see output from the remote device, run the debugger and use
the monitor and performance/network profilers.
This commit is contained in:
Hugo Locurcio
2024-11-19 16:12:22 +01:00
parent fd4c29a189
commit 658bd5a32b
2 changed files with 2 additions and 2 deletions

View File

@@ -181,7 +181,7 @@ void EditorRunNative::_bind_methods() {
} }
bool EditorRunNative::is_deploy_debug_remote_enabled() const { bool EditorRunNative::is_deploy_debug_remote_enabled() const {
return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false); return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", true);
} }
EditorRunNative::EditorRunNative() { EditorRunNative::EditorRunNative() {

View File

@@ -228,7 +228,7 @@ void DebuggerEditorPlugin::_notification(int p_what) {
} }
void DebuggerEditorPlugin::_update_debug_options() { void DebuggerEditorPlugin::_update_debug_options() {
bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false); bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", true);
bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false); bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false); bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
bool check_debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false); bool check_debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);