1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Merge pull request #24877 from neikeq/issue-24280

Fix properties being lost when reloading placeholder GDScript instance
This commit is contained in:
Rémi Verschelde
2019-01-10 18:02:57 +01:00
committed by GitHub
6 changed files with 51 additions and 40 deletions

View File

@@ -97,6 +97,7 @@ class GDScript : public Script {
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
bool source_changed_cache;
bool placeholder_fallback_enabled;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
#endif
@@ -209,6 +210,10 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_members);
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
#endif
GDScript();
~GDScript();
};