1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Allow Creation of Multiple Collision Shapes for Tiles #24003

This commit is contained in:
Peter Oberrauner
2019-02-26 23:45:01 +01:00
parent 3b0f301660
commit 657f83148c

View File

@@ -1425,6 +1425,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
workspace->update();
} else {
creating_shape = true;
edited_collision_shape = Ref<ConvexPolygonShape2D>();
current_shape.resize(0);
current_shape.push_back(snap_point(pos));
workspace->update();
@@ -1444,6 +1445,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
} else if (tools[SHAPE_NEW_RECTANGLE]->is_pressed()) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
edited_collision_shape = Ref<ConvexPolygonShape2D>();
current_shape.resize(0);
current_shape.push_back(snap_point(shape_anchor));
current_shape.push_back(snap_point(shape_anchor + Vector2(current_tile_region.size.x, 0)));