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Allow Creation of Multiple Collision Shapes for Tiles #24003
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@@ -1425,6 +1425,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
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workspace->update();
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} else {
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creating_shape = true;
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edited_collision_shape = Ref<ConvexPolygonShape2D>();
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current_shape.resize(0);
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current_shape.push_back(snap_point(pos));
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workspace->update();
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@@ -1444,6 +1445,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
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} else if (tools[SHAPE_NEW_RECTANGLE]->is_pressed()) {
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if (mb.is_valid()) {
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if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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edited_collision_shape = Ref<ConvexPolygonShape2D>();
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current_shape.resize(0);
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current_shape.push_back(snap_point(shape_anchor));
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current_shape.push_back(snap_point(shape_anchor + Vector2(current_tile_region.size.x, 0)));
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