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mirror of https://github.com/godotengine/godot.git synced 2025-12-30 18:30:54 +00:00

Merge pull request #110310 from bruvzg/check_gl_cache

[TextServer] Check if texture cache is valid when loading glyph.
This commit is contained in:
Rémi Verschelde
2025-12-18 14:23:10 +01:00
2 changed files with 32 additions and 4 deletions

View File

@@ -1230,8 +1230,22 @@ bool TextServerAdvanced::_ensure_glyph(FontAdvanced *p_font_data, const Vector2i
HashMap<int32_t, FontGlyph>::Iterator E = fd->glyph_map.find(p_glyph);
if (E) {
r_glyph = E->value;
return E->value.found;
bool tx_valid = true;
if (E->value.texture_idx >= 0) {
if (E->value.texture_idx < fd->textures.size()) {
tx_valid = fd->textures[E->value.texture_idx].image.is_valid();
} else {
tx_valid = false;
}
}
if (tx_valid) {
r_glyph = E->value;
return E->value.found;
#ifdef DEBUG_ENABLED
} else {
WARN_PRINT(vformat("Invalid texture cache for glyph %x in font %s, glyph will be re-rendered. Re-import this font to regenerate textures.", glyph_index, p_font_data->font_name));
#endif
}
}
if (glyph_index == 0) { // Non graphical or invalid glyph, do not render.

View File

@@ -651,8 +651,22 @@ bool TextServerFallback::_ensure_glyph(FontFallback *p_font_data, const Vector2i
HashMap<int32_t, FontGlyph>::Iterator E = fd->glyph_map.find(p_glyph);
if (E) {
r_glyph = E->value;
return E->value.found;
bool tx_valid = true;
if (E->value.texture_idx >= 0) {
if (E->value.texture_idx < fd->textures.size()) {
tx_valid = fd->textures[E->value.texture_idx].image.is_valid();
} else {
tx_valid = false;
}
}
if (tx_valid) {
r_glyph = E->value;
return E->value.found;
#ifdef DEBUG_ENABLED
} else {
WARN_PRINT(vformat("Invalid texture cache for glyph %x in font %s, glyph will be re-rendered. Re-import this font to regenerate textures.", glyph_index, p_font_data->font_name));
#endif
}
}
if (glyph_index == 0) { // Non graphical or invalid glyph, do not render.