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Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
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@@ -1922,6 +1922,7 @@ VisualServer::VisualServer() {
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//ERR_FAIL_COND(singleton);
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singleton = this;
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GLOBAL_DEF("rendering/vram_compression/import_s3tc", true);
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GLOBAL_DEF("rendering/vram_compression/import_etc", false);
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GLOBAL_DEF("rendering/vram_compression/import_etc2", true);
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