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Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
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@@ -181,6 +181,10 @@ void VisualServerRaster::set_debug_generate_wireframes(bool p_generate) {
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VSG::storage->set_debug_generate_wireframes(p_generate);
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}
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void VisualServerRaster::call_set_use_vsync(bool p_enable) {
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OS::get_singleton()->_set_use_vsync(p_enable);
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}
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VisualServerRaster::VisualServerRaster() {
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VSG::canvas = memnew(VisualServerCanvas);
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