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Fix memory leak when accessing/listing system fonts.

This commit is contained in:
bruvzg
2022-08-09 12:57:53 +03:00
parent c2eaaef149
commit 6510e11ae9

View File

@@ -368,6 +368,7 @@ Vector<String> OS_LinuxBSD::get_system_fonts() const {
FcPatternDestroy(pattern);
}
FcObjectSetDestroy(object_set);
FcConfigDestroy(config);
for (const String &E : font_names) {
ret.push_back(E);
@@ -417,6 +418,8 @@ String OS_LinuxBSD::get_system_font_path(const String &p_font_name, bool p_bold,
FcPatternDestroy(pattern);
}
FcObjectSetDestroy(object_set);
FcConfigDestroy(config);
return ret;
#else
ERR_FAIL_V_MSG(String(), "Godot was compiled without fontconfig, system font support is disabled.");