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Tweak the 2D game camera override tooltips to match 3D
(cherry picked from commit bdca0daadc)
This commit is contained in:
committed by
Rémi Verschelde
parent
b35e61ba85
commit
65063dbe0a
@@ -4625,11 +4625,11 @@ void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) {
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void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
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void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
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if (p_game_running) {
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if (p_game_running) {
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override_camera_button->set_disabled(false);
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override_camera_button->set_disabled(false);
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override_camera_button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
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override_camera_button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
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} else {
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} else {
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override_camera_button->set_disabled(true);
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override_camera_button->set_disabled(true);
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override_camera_button->set_pressed(false);
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override_camera_button->set_pressed(false);
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override_camera_button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
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override_camera_button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
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}
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}
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}
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}
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