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Merge pull request #107473 from m4gr3d/address_transparency_feedback
Address remaining feedback on Android background transparency
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@@ -487,7 +487,9 @@ class Godot private constructor(val context: Context) {
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// Check whether the render view should be made transparent
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val shouldBeTransparent =
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!isProjectManagerHint() && !isEditorHint() && java.lang.Boolean.parseBoolean(GodotLib.getGlobal("display/window/per_pixel_transparency/allowed"))
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!isProjectManagerHint() &&
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!isEditorHint() &&
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java.lang.Boolean.parseBoolean(GodotLib.getGlobal("display/window/per_pixel_transparency/allowed"))
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Log.d(TAG, "Render view should be transparent: $shouldBeTransparent")
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renderView = if (usesVulkan()) {
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if (meetsVulkanRequirements(context.packageManager)) {
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