You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-01 16:38:31 +00:00
Bring TabBar to full parity with the TabContainer implementation.
This commit is contained in:
@@ -340,7 +340,7 @@ void EditorNode::_update_scene_tabs() {
|
||||
}
|
||||
|
||||
if (show_rb && editor_data.get_scene_root_script(i).is_valid()) {
|
||||
scene_tabs->set_tab_right_button(i, script_icon);
|
||||
scene_tabs->set_tab_button_icon(i, script_icon);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6233,7 +6233,7 @@ EditorNode::EditorNode() {
|
||||
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
|
||||
scene_tabs->set_drag_to_rearrange_enabled(true);
|
||||
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
|
||||
scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited));
|
||||
scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
|
||||
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
|
||||
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
|
||||
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
|
||||
|
||||
Reference in New Issue
Block a user