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Bring TabBar to full parity with the TabContainer implementation.

This commit is contained in:
Michael Alexsander
2022-01-19 13:11:44 -03:00
parent 78e3e65e7c
commit 64c4a5b283
7 changed files with 472 additions and 188 deletions

View File

@@ -340,7 +340,7 @@ void EditorNode::_update_scene_tabs() {
}
if (show_rb && editor_data.get_scene_root_script(i).is_valid()) {
scene_tabs->set_tab_right_button(i, script_icon);
scene_tabs->set_tab_button_icon(i, script_icon);
}
}
@@ -6233,7 +6233,7 @@ EditorNode::EditorNode() {
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited));
scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));