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Change the 2D editor's snap to 8x8 by default
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@@ -5250,7 +5250,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
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view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
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previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
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previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
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grid_offset = Point2();
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grid_offset = Point2();
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grid_step = Point2(10, 10);
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grid_step = Point2(8, 8); // A power-of-two value works better as a default
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primary_grid_steps = 8; // A power-of-two value works better as a default
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primary_grid_steps = 8; // A power-of-two value works better as a default
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grid_step_multiplier = 0;
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grid_step_multiplier = 0;
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snap_rotation_offset = 0;
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snap_rotation_offset = 0;
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