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Add NavigationServer random point queries
Adds query functions to get random points on navigation mesh to the NavigationServer.
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@@ -331,6 +331,13 @@ RID GodotNavigationServer::agent_get_map(RID p_agent) const {
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return RID();
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}
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Vector3 GodotNavigationServer::map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const {
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const NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, Vector3());
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return map->get_random_point(p_navigation_layers, p_uniformly);
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}
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RID GodotNavigationServer::region_create() {
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MutexLock lock(operations_mutex);
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@@ -498,6 +505,13 @@ Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, i
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return region->get_connection_pathway_end(p_connection_id);
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}
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Vector3 GodotNavigationServer::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {
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const NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_NULL_V(region, Vector3());
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return region->get_random_point(p_navigation_layers, p_uniformly);
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}
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RID GodotNavigationServer::link_create() {
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MutexLock lock(operations_mutex);
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