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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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@@ -3847,7 +3847,7 @@ void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_
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ERR_FAIL_COND(p_size < 32 || p_size > 16384);
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clight->shadow_buffer_size = nearest_power_of_2(p_size);
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clight->shadow_buffer_size = next_power_of_2(p_size);
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if (clight->shadow_buffer.is_valid()) {
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rasterizer->free(clight->shadow_buffer);
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