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Add MustBeVariant attribute and analyzer
- MustBeVariant attribute can be used to enforce that generic types must be a marshable from/to Variant. - Also renames all diagnostic ids to be valid unicode identifiers.
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@@ -177,6 +177,9 @@ namespace Godot.SourceGenerators
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public static bool IsGodotSignalAttribute(this INamedTypeSymbol symbol)
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=> symbol.ToString() == GodotClasses.SignalAttr;
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public static bool IsGodotMustBeVariantAttribute(this INamedTypeSymbol symbol)
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=> symbol.ToString() == GodotClasses.MustBeVariantAttr;
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public static bool IsGodotClassNameAttribute(this INamedTypeSymbol symbol)
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=> symbol.ToString() == GodotClasses.GodotClassNameAttr;
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