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mirror of https://github.com/godotengine/godot.git synced 2026-01-03 19:11:41 +00:00

Fix capsule height/radius setters with linked properties

Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).

Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.

Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
This commit is contained in:
PouleyKetchoupp
2021-08-12 11:26:47 -07:00
parent 93dac1c7db
commit 645bc94bfc
8 changed files with 55 additions and 24 deletions

View File

@@ -50,12 +50,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
switch (shape_type) {
case CAPSULE_SHAPE: {
Ref<CapsuleShape2D> capsule = node->get_shape();
if (idx == 0) {
return capsule->get_radius();
} else if (idx == 1) {
return capsule->get_height();
}
return Vector2(capsule->get_radius(), capsule->get_height());
} break;
@@ -209,17 +204,17 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
case CAPSULE_SHAPE: {
Ref<CapsuleShape2D> capsule = node->get_shape();
Vector2 values = p_org;
if (idx == 0) {
undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
} else if (idx == 1) {
undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
}
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
undo_redo->add_undo_method(capsule.ptr(), "set_radius", values[0]);
undo_redo->add_undo_method(capsule.ptr(), "set_height", values[1]);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
} break;