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Add quad mesh to material preview
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@@ -62,6 +62,7 @@ class MaterialEditor : public Control {
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Node3D *rotation = nullptr;
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MeshInstance3D *sphere_instance = nullptr;
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MeshInstance3D *box_instance = nullptr;
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MeshInstance3D *quad_instance = nullptr;
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DirectionalLight3D *light1 = nullptr;
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DirectionalLight3D *light2 = nullptr;
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Camera3D *camera = nullptr;
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@@ -69,6 +70,7 @@ class MaterialEditor : public Control {
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Ref<SphereMesh> sphere_mesh;
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Ref<BoxMesh> box_mesh;
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Ref<QuadMesh> quad_mesh;
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VBoxContainer *layout_error = nullptr;
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Label *error_label = nullptr;
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@@ -80,6 +82,7 @@ class MaterialEditor : public Control {
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Button *sphere_switch = nullptr;
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Button *box_switch = nullptr;
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Button *quad_switch = nullptr;
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Button *light_1_switch = nullptr;
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Button *light_2_switch = nullptr;
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@@ -88,6 +91,7 @@ class MaterialEditor : public Control {
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Ref<Texture2D> light_2_icon;
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Ref<Texture2D> sphere_icon;
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Ref<Texture2D> box_icon;
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Ref<Texture2D> quad_icon;
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Ref<Texture2D> checkerboard;
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} theme_cache;
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@@ -95,11 +99,14 @@ class MaterialEditor : public Control {
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void _on_light_2_switch_pressed();
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void _on_sphere_switch_pressed();
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void _on_box_switch_pressed();
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void _on_quad_switch_pressed();
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protected:
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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void gui_input(const Ref<InputEvent> &p_event) override;
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void _set_rotation(real_t p_x_degrees, real_t p_y_degrees);
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void _store_rotation_metadata();
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void _update_rotation();
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public:
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