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Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
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@@ -1468,7 +1468,7 @@ ShaderCompilerRD::ShaderCompilerRD() {
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actions[RS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
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actions[RS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
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bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley");
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bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
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if (!force_lambert) {
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actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
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@@ -1478,7 +1478,7 @@ ShaderCompilerRD::ShaderCompilerRD() {
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actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
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actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
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bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx");
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bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
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if (!force_blinn) {
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actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
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