1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix inverted relative mouse motion in HTML5 export

This commit is contained in:
Leon Krause
2017-11-28 23:30:57 +01:00
parent 04145aade4
commit 640d8cc5d2

View File

@@ -201,7 +201,7 @@ static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *m
ev->set_position(pos);
ev->set_global_position(ev->get_position());
ev->set_relative(_input->get_mouse_position() - ev->get_position());
ev->set_relative(ev->get_position() - _input->get_mouse_position());
_input->set_mouse_position(ev->get_position());
ev->set_speed(_input->get_last_mouse_speed());
@@ -336,7 +336,7 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t
ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
ev_mouse->set_global_position(ev_mouse->get_position());
ev_mouse->set_relative(_input->get_mouse_position() - ev_mouse->get_position());
ev_mouse->set_relative(ev_mouse->get_position() - _input->get_mouse_position());
_input->set_mouse_position(ev_mouse->get_position());
ev_mouse->set_speed(_input->get_last_mouse_speed());