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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Fix GD0107 not applying to arrays and dictionaries containing nodes

(cherry picked from commit 8aa444d212)
This commit is contained in:
Juan Pablo Arce
2024-07-21 17:07:29 -03:00
committed by Rémi Verschelde
parent 6e78eec37f
commit 63ff665fd0
3 changed files with 99 additions and 19 deletions

View File

@@ -1,12 +1,37 @@
using Godot;
using Godot.Collections;
public partial class ExportDiagnostics_GD0107_OK : Node
{
[Export]
public Node NodeField;
[Export]
public Node[] SystemArrayOfNodesField;
[Export]
public Array<Node> GodotArrayOfNodesField;
[Export]
public Dictionary<Node, string> GodotDictionaryWithNodeAsKeyField;
[Export]
public Dictionary<string, Node> GodotDictionaryWithNodeAsValueField;
[Export]
public Node NodeProperty { get; set; }
[Export]
public Node[] SystemArrayOfNodesProperty { get; set; }
[Export]
public Array<Node> GodotArrayOfNodesProperty { get; set; }
[Export]
public Dictionary<Node, string> GodotDictionaryWithNodeAsKeyProperty { get; set; }
[Export]
public Dictionary<string, Node> GodotDictionaryWithNodeAsValueProperty { get; set; }
}
public partial class ExportDiagnostics_GD0107_KO : Resource
@@ -14,6 +39,30 @@ public partial class ExportDiagnostics_GD0107_KO : Resource
[Export]
public Node {|GD0107:NodeField|};
[Export]
public Node[] {|GD0107:SystemArrayOfNodesField|};
[Export]
public Array<Node> {|GD0107:GodotArrayOfNodesField|};
[Export]
public Dictionary<Node, string> {|GD0107:GodotDictionaryWithNodeAsKeyField|};
[Export]
public Dictionary<string, Node> {|GD0107:GodotDictionaryWithNodeAsValueField|};
[Export]
public Node {|GD0107:NodeProperty|} { get; set; }
[Export]
public Node[] {|GD0107:SystemArrayOfNodesProperty|} { get; set; }
[Export]
public Array<Node> {|GD0107:GodotArrayOfNodesProperty|} { get; set; }
[Export]
public Dictionary<Node, string> {|GD0107:GodotDictionaryWithNodeAsKeyProperty|} { get; set; }
[Export]
public Dictionary<string, Node> {|GD0107:GodotDictionaryWithNodeAsValueProperty|} { get; set; }
}