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Merge pull request #94193 from BastiaanOlij/buildin_includes

Add ability to include built-in include files
This commit is contained in:
Thaddeus Crews
2024-12-05 14:12:23 -06:00
9 changed files with 271 additions and 9 deletions

View File

@@ -32,6 +32,7 @@
#include "rendering_device.compat.inc"
#include "rendering_device_binds.h"
#include "shader_include_db.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
@@ -189,6 +190,10 @@ void RenderingDevice::_free_dependencies(RID p_id) {
}
}
/*******************************/
/**** SHADER INFRASTRUCTURE ****/
/*******************************/
void RenderingDevice::shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function) {
compile_to_spirv_function = p_function;
}
@@ -211,7 +216,7 @@ Vector<uint8_t> RenderingDevice::shader_compile_spirv_from_source(ShaderStage p_
ERR_FAIL_NULL_V(compile_to_spirv_function, Vector<uint8_t>());
return compile_to_spirv_function(p_stage, p_source_code, p_language, r_error, this);
return compile_to_spirv_function(p_stage, ShaderIncludeDB::parse_include_files(p_source_code), p_language, r_error, this);
}
String RenderingDevice::shader_get_spirv_cache_key() const {