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Use EditorFileDialog eveywhere in the editor

This commit is contained in:
kobewi
2025-12-19 02:47:45 +01:00
parent 40cf5a0f50
commit 6370c37160
3 changed files with 7 additions and 6 deletions

View File

@@ -35,13 +35,13 @@
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
@@ -409,7 +409,7 @@ FindInFilesDialog::FindInFilesDialog() {
folder_button->connect(SceneStringName(pressed), callable_mp(this, &FindInFilesDialog::_on_folder_button_pressed));
hbc->add_child(folder_button);
_folder_dialog = memnew(FileDialog);
_folder_dialog = memnew(EditorFileDialog);
_folder_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
_folder_dialog->connect("dir_selected", callable_mp(this, &FindInFilesDialog::_on_folder_selected));
add_child(_folder_dialog);