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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Use EditorFileDialog eveywhere in the editor

This commit is contained in:
kobewi
2025-12-19 02:47:45 +01:00
parent 40cf5a0f50
commit 6370c37160
3 changed files with 7 additions and 6 deletions

View File

@@ -39,10 +39,10 @@
#include "editor/export/editor_export_preset.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/file_system/editor_paths.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/progress_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
@@ -1163,7 +1163,7 @@ ExportTemplateManager::ExportTemplateManager() {
add_child(uninstall_confirm);
uninstall_confirm->connect(SceneStringName(confirmed), callable_mp(this, &ExportTemplateManager::_uninstall_template_confirmed));
install_file_dialog = memnew(FileDialog);
install_file_dialog = memnew(EditorFileDialog);
install_file_dialog->set_title(TTR("Select Template File"));
install_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM);
install_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE);