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Fix the Use Nearest Mipmap Filter project setting not working
The project setting wasn't being used anywhere. This also tweaks the property hints to denote that these properties are only effective after a restart.
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@@ -2826,8 +2826,8 @@ RenderingServer::RenderingServer() {
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GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
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GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
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GLOBAL_DEF("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
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GLOBAL_DEF("rendering/textures/default_filters/anisotropic_filtering_level", 2);
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GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
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GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
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GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
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