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Snap refresh rate to hundreths place on X11

This commit is contained in:
jordi
2022-02-04 10:21:07 -06:00
committed by Rémi Verschelde
parent fd0d2dcabf
commit 635da44ef8

View File

@@ -33,6 +33,7 @@
#ifdef X11_ENABLED #ifdef X11_ENABLED
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h" #include "core/string/print_string.h"
#include "core/string/ustring.h" #include "core/string/ustring.h"
#include "detect_prime_x11.h" #include "detect_prime_x11.h"
@@ -1098,7 +1099,8 @@ float DisplayServerX11::screen_get_refresh_rate(int p_screen) const {
for (int mode = 0; mode < screen_info->nmode; mode++) { for (int mode = 0; mode < screen_info->nmode; mode++) {
XRRModeInfo m_info = screen_info->modes[mode]; XRRModeInfo m_info = screen_info->modes[mode];
if (m_info.id == current_mode) { if (m_info.id == current_mode) {
return (float)m_info.dotClock / ((float)m_info.hTotal * (float)m_info.vTotal); // Snap to nearest 0.01 to stay consistent with other platforms.
return Math::snapped((float)m_info.dotClock / ((float)m_info.hTotal * (float)m_info.vTotal), 0.01);
} }
} }
} }