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Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281

This commit is contained in:
Juan Linietsky
2018-11-19 10:42:27 -03:00
parent 5d152cc42d
commit 634aa4fc24
4 changed files with 10 additions and 4 deletions

View File

@@ -343,7 +343,7 @@ RID VisualServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb) {
Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();