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Merge pull request #79351 from Repiteo/dotnet-handle-warnings

C#: Fix MSVC dotnet builds failing if running `dev_mode`
This commit is contained in:
Yuri Sizov
2023-07-26 18:40:06 +02:00
4 changed files with 28 additions and 26 deletions

View File

@@ -360,18 +360,17 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const {
}
bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
#ifdef MODULE_MONO_ENABLED
// Don't check for additional errors, as this particular error cannot be resolved.
r_error += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n";
r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
return false;
#else
String err;
bool valid = false;
bool extensions = (bool)p_preset->get("variant/extensions_support");
#ifdef MODULE_MONO_ENABLED
err += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n";
err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
// Don't check for additional errors, as this particular error cannot be resolved.
r_error = err;
return false;
#endif
// Look for export templates (first official, and if defined custom templates).
bool dvalid = exists_export_template(_get_template_name(extensions, true), &err);
bool rvalid = exists_export_template(_get_template_name(extensions, false), &err);
@@ -397,6 +396,7 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp
}
return valid;
#endif // !MODULE_MONO_ENABLED
}
bool EditorExportPlatformWeb::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {