You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Merge pull request #79351 from Repiteo/dotnet-handle-warnings
C#: Fix MSVC dotnet builds failing if running `dev_mode`
This commit is contained in:
@@ -136,7 +136,7 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
|
||||
// contributors can still test the pipeline if/when we can build it again.
|
||||
r_error = "The UWP platform is currently not supported in Godot 4.\n";
|
||||
return false;
|
||||
#endif
|
||||
#else
|
||||
|
||||
String err;
|
||||
bool valid = false;
|
||||
@@ -176,6 +176,7 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
|
||||
}
|
||||
|
||||
return valid;
|
||||
#endif // DEV_ENABLED
|
||||
}
|
||||
|
||||
bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
|
||||
@@ -185,7 +186,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx
|
||||
// contributors can still test the pipeline if/when we can build it again.
|
||||
r_error = "The UWP platform is currently not supported in Godot 4.\n";
|
||||
return false;
|
||||
#endif
|
||||
#else
|
||||
|
||||
String err;
|
||||
bool valid = true;
|
||||
@@ -259,6 +260,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx
|
||||
|
||||
r_error = err;
|
||||
return valid;
|
||||
#endif // DEV_ENABLED
|
||||
}
|
||||
|
||||
Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
|
||||
|
||||
Reference in New Issue
Block a user