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Expose AnimationNodeOneShot::mix_mode as a property

Fixes #23458.

(cherry picked from commit f16c483c9d)
This commit is contained in:
Wysocki Patryk
2020-04-16 23:21:11 +02:00
committed by Rémi Verschelde
parent 2eb12f1d71
commit 6340e4c83f
2 changed files with 4 additions and 11 deletions

View File

@@ -321,6 +321,8 @@ void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");