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Fix button down signal not emitting on first press after being disabled
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@@ -61,6 +61,7 @@
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</member>
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
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If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
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If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
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[b]Note:[/b] If the button is disabled while held down, [signal button_up] will be emitted.
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</member>
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
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<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
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<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
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@@ -266,6 +266,10 @@ void BaseButton::set_disabled(bool p_disabled) {
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}
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}
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status.press_attempt = false;
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status.press_attempt = false;
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status.pressing_inside = false;
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status.pressing_inside = false;
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if (status.pressed_down_with_focus) {
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status.pressed_down_with_focus = false;
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emit_signal(SNAME("button_up"));
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}
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}
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}
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queue_accessibility_update();
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queue_accessibility_update();
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queue_redraw();
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queue_redraw();
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