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Windows: Define _WIN32_WINRT to 0x0600 (Vista)

Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.
This commit is contained in:
Rémi Verschelde
2017-01-08 20:41:11 +01:00
parent 920947f297
commit 6323779596
7 changed files with 9 additions and 16 deletions

View File

@@ -37,19 +37,13 @@
#ifndef AI_ADDRCONFIG
#define AI_ADDRCONFIG 0x00000400
#endif
#ifdef UWP_ENABLED
#include <ws2tcpip.h>
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#else
#define WINVER 0x0600
#include <ws2tcpip.h>
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#include <iphlpapi.h>
#endif
#ifndef UWP_ENABLED
#include <iphlpapi.h>
#endif
#else
#include <netdb.h>
#ifdef ANDROID_ENABLED