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Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
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@@ -80,7 +80,6 @@ public:
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TK_TYPE_USAMPLER3D,
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TK_TYPE_SAMPLERCUBE,
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TK_INTERPOLATION_FLAT,
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TK_INTERPOLATION_NO_PERSPECTIVE,
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TK_INTERPOLATION_SMOOTH,
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TK_PRECISION_LOW,
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TK_PRECISION_MID,
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@@ -210,7 +209,6 @@ public:
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enum DataInterpolation {
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INTERPOLATION_FLAT,
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INTERPOLATION_NO_PERSPECTIVE,
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INTERPOLATION_SMOOTH,
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};
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