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Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712

Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
This commit is contained in:
Rémi Verschelde
2016-07-18 00:52:36 +02:00
committed by GitHub
4 changed files with 22 additions and 0 deletions

View File

@@ -1013,6 +1013,18 @@ void ScriptEditor::swap_lines(TextEdit *tx, int line1, int line2)
tx->cursor_set_line(line2);
}
void ScriptEditor::_breakpoint_toggled(const int p_row) {
int selected = tab_container->get_current_tab();
if (selected<0 || selected>=tab_container->get_child_count()) {
return;
}
ScriptTextEditor *current = tab_container->get_child(selected)->cast_to<ScriptTextEditor>();
if (current) {
get_debugger()->set_breakpoint(current->get_edited_script()->get_path(),p_row+1,current->get_text_edit()->is_line_set_as_breakpoint(p_row));
}
}
void ScriptEditor::_file_dialog_action(String p_file) {
switch (file_dialog_option) {
@@ -2200,6 +2212,7 @@ void ScriptEditor::edit(const Ref<Script>& p_script) {
ste->get_text_edit()->set_callhint_settings(
EditorSettings::get_singleton()->get("text_editor/put_callhint_tooltip_below_current_line"),
EditorSettings::get_singleton()->get("text_editor/callhint_tooltip_offset"));
ste->get_text_edit()->connect("breakpoint_toggled", this, "_breakpoint_toggled");
tab_container->add_child(ste);
_go_to_tab(tab_container->get_tab_count()-1);
@@ -2674,6 +2687,7 @@ void ScriptEditor::_bind_methods() {
ObjectTypeDB::bind_method("_res_saved_callback",&ScriptEditor::_res_saved_callback);
ObjectTypeDB::bind_method("_goto_script_line",&ScriptEditor::_goto_script_line);
ObjectTypeDB::bind_method("_goto_script_line2",&ScriptEditor::_goto_script_line2);
ObjectTypeDB::bind_method("_breakpoint_toggled", &ScriptEditor::_breakpoint_toggled);
ObjectTypeDB::bind_method("_breaked",&ScriptEditor::_breaked);
ObjectTypeDB::bind_method("_show_debugger",&ScriptEditor::_show_debugger);
ObjectTypeDB::bind_method("_get_debug_tooltip",&ScriptEditor::_get_debug_tooltip);