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Fix broken negative scaling when using Jolt Physics
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70
modules/jolt_physics/misc/jolt_math_funcs.cpp
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70
modules/jolt_physics/misc/jolt_math_funcs.cpp
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/**************************************************************************/
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/* jolt_math_funcs.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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/*
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Adapted to Godot from the Jolt Physics library.
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*/
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/*
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Copyright 2021 Jorrit Rouwe
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR
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A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "jolt_math_funcs.h"
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void JoltMath::decompose(Basis &p_basis, Vector3 &r_scale) {
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Vector3 x = p_basis.get_column(Vector3::AXIS_X);
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Vector3 y = p_basis.get_column(Vector3::AXIS_Y);
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Vector3 z = p_basis.get_column(Vector3::AXIS_Z);
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const real_t x_dot_x = x.dot(x);
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y -= x * (y.dot(x) / x_dot_x);
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z -= x * (z.dot(x) / x_dot_x);
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const real_t y_dot_y = y.dot(y);
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z -= y * (z.dot(y) / y_dot_y);
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const real_t z_dot_z = z.dot(z);
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const real_t det = x.cross(y).dot(z);
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r_scale = SIGN(det) * Vector3(Math::sqrt(x_dot_x), Math::sqrt(y_dot_y), Math::sqrt(z_dot_z));
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p_basis.set_column(Vector3::AXIS_X, x / r_scale.x);
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p_basis.set_column(Vector3::AXIS_Y, y / r_scale.y);
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p_basis.set_column(Vector3::AXIS_Z, z / r_scale.z);
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}
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59
modules/jolt_physics/misc/jolt_math_funcs.h
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59
modules/jolt_physics/misc/jolt_math_funcs.h
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@@ -0,0 +1,59 @@
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/**************************************************************************/
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/* jolt_math_funcs.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef JOLT_MATH_FUNCS_H
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#define JOLT_MATH_FUNCS_H
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#include "core/math/transform_3d.h"
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class JoltMath {
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public:
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// Note that `p_basis` is mutated to be right-handed orthonormal.
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static void decompose(Basis &p_basis, Vector3 &r_scale);
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// Note that `p_transform` is mutated to be right-handed orthonormal.
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static _FORCE_INLINE_ void decompose(Transform3D &p_transform, Vector3 &r_scale) {
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decompose(p_transform.basis, r_scale);
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}
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static _FORCE_INLINE_ void decomposed(const Basis &p_basis, Basis &r_new_basis, Vector3 &r_scale) {
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Basis new_basis = p_basis;
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decompose(new_basis, r_scale);
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r_new_basis = new_basis;
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}
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static _FORCE_INLINE_ void decomposed(const Transform3D &p_transform, Transform3D &r_new_transform, Vector3 &r_scale) {
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Transform3D new_transform;
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decompose(new_transform, r_scale);
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r_new_transform = new_transform;
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}
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};
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#endif // JOLT_MATH_FUNCS_H
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@@ -31,6 +31,7 @@
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#include "jolt_area_3d.h"
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#include "../jolt_project_settings.h"
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#include "../misc/jolt_math_funcs.h"
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#include "../misc/jolt_type_conversions.h"
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#include "../shapes/jolt_shape_3d.h"
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#include "../spaces/jolt_broad_phase_layer.h"
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@@ -370,7 +371,8 @@ void JoltArea3D::set_default_area(bool p_value) {
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void JoltArea3D::set_transform(Transform3D p_transform) {
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JOLT_ENSURE_SCALE_NOT_ZERO(p_transform, vformat("An invalid transform was passed to area '%s'.", to_string()));
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const Vector3 new_scale = p_transform.basis.get_scale();
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Vector3 new_scale;
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JoltMath::decompose(p_transform, new_scale);
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// Ideally we would do an exact comparison here, but due to floating-point precision this would be invalidated very often.
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if (!scale.is_equal_approx(new_scale)) {
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@@ -378,8 +380,6 @@ void JoltArea3D::set_transform(Transform3D p_transform) {
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_shapes_changed();
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}
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p_transform.basis.orthonormalize();
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if (!in_space()) {
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jolt_settings->mPosition = to_jolt_r(p_transform.origin);
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jolt_settings->mRotation = to_jolt(p_transform.basis);
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@@ -32,6 +32,7 @@
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#include "../joints/jolt_joint_3d.h"
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#include "../jolt_project_settings.h"
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#include "../misc/jolt_math_funcs.h"
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#include "../misc/jolt_type_conversions.h"
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#include "../shapes/jolt_shape_3d.h"
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#include "../spaces/jolt_broad_phase_layer.h"
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@@ -543,7 +544,8 @@ JoltBody3D::~JoltBody3D() {
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void JoltBody3D::set_transform(Transform3D p_transform) {
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JOLT_ENSURE_SCALE_NOT_ZERO(p_transform, vformat("An invalid transform was passed to physics body '%s'.", to_string()));
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const Vector3 new_scale = p_transform.basis.get_scale();
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Vector3 new_scale;
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JoltMath::decompose(p_transform, new_scale);
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// Ideally we would do an exact comparison here, but due to floating-point precision this would be invalidated very often.
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if (!scale.is_equal_approx(new_scale)) {
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@@ -551,8 +553,6 @@ void JoltBody3D::set_transform(Transform3D p_transform) {
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_shapes_changed();
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}
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p_transform.basis.orthonormalize();
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if (!in_space()) {
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jolt_settings->mPosition = to_jolt_r(p_transform.origin);
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jolt_settings->mRotation = to_jolt(p_transform.basis);
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@@ -30,6 +30,7 @@
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#include "jolt_shaped_object_3d.h"
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#include "../misc/jolt_math_funcs.h"
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#include "../misc/jolt_type_conversions.h"
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#include "../shapes/jolt_custom_double_sided_shape.h"
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#include "../shapes/jolt_shape_3d.h"
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@@ -347,7 +348,10 @@ void JoltShapedObject3D::commit_shapes(bool p_optimize_compound) {
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void JoltShapedObject3D::add_shape(JoltShape3D *p_shape, Transform3D p_transform, bool p_disabled) {
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JOLT_ENSURE_SCALE_NOT_ZERO(p_transform, vformat("An invalid transform was passed when adding shape at index %d to physics body '%s'.", shapes.size(), to_string()));
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shapes.push_back(JoltShapeInstance3D(this, p_shape, p_transform.orthonormalized(), p_transform.basis.get_scale(), p_disabled));
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Vector3 shape_scale;
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JoltMath::decompose(p_transform, shape_scale);
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shapes.push_back(JoltShapeInstance3D(this, p_shape, p_transform, shape_scale, p_disabled));
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_shapes_changed();
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}
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@@ -430,8 +434,8 @@ void JoltShapedObject3D::set_shape_transform(int p_index, Transform3D p_transfor
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ERR_FAIL_INDEX(p_index, (int)shapes.size());
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JOLT_ENSURE_SCALE_NOT_ZERO(p_transform, "Failed to correctly set transform for shape at index %d in body '%s'.");
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Vector3 new_scale = p_transform.basis.get_scale();
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p_transform.basis.orthonormalize();
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Vector3 new_scale;
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JoltMath::decompose(p_transform, new_scale);
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JoltShapeInstance3D &shape = shapes[p_index];
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@@ -32,6 +32,7 @@
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#include "../jolt_physics_server_3d.h"
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#include "../jolt_project_settings.h"
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#include "../misc/jolt_math_funcs.h"
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#include "../misc/jolt_type_conversions.h"
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#include "../objects/jolt_area_3d.h"
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#include "../objects/jolt_body_3d.h"
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@@ -288,11 +289,10 @@ bool JoltPhysicsDirectSpaceState3D::_body_motion_cast(const JoltBody3D &p_body,
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const Transform3D transform_com_local = transform_local.translated_local(com_scaled);
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Transform3D transform_com = body_transform * transform_com_local;
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Vector3 scale = transform_com.basis.get_scale();
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Vector3 scale;
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JoltMath::decompose(transform_com, scale);
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JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "body_test_motion was passed an invalid transform along with body '%s'. This results in invalid scaling for shape at index %d.");
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transform_com.basis.orthonormalize();
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real_t shape_safe_fraction = 1.0;
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real_t shape_unsafe_fraction = 1.0;
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@@ -590,11 +590,10 @@ int JoltPhysicsDirectSpaceState3D::intersect_shape(const ShapeParameters &p_para
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Transform3D transform = p_parameters.transform;
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JOLT_ENSURE_SCALE_NOT_ZERO(transform, "intersect_shape was passed an invalid transform.");
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Vector3 scale = transform.basis.get_scale();
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Vector3 scale;
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JoltMath::decompose(transform, scale);
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JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "intersect_shape was passed an invalid transform.");
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transform.basis.orthonormalize();
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const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
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const Transform3D transform_com = transform.translated_local(com_scaled);
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@@ -647,11 +646,10 @@ bool JoltPhysicsDirectSpaceState3D::cast_motion(const ShapeParameters &p_paramet
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Transform3D transform = p_parameters.transform;
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JOLT_ENSURE_SCALE_NOT_ZERO(transform, "cast_motion (maybe from ShapeCast3D?) was passed an invalid transform.");
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Vector3 scale = transform.basis.get_scale();
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Vector3 scale;
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JoltMath::decompose(transform, scale);
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JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "cast_motion (maybe from ShapeCast3D?) was passed an invalid transform.");
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transform.basis.orthonormalize();
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const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
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Transform3D transform_com = transform.translated_local(com_scaled);
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@@ -684,11 +682,10 @@ bool JoltPhysicsDirectSpaceState3D::collide_shape(const ShapeParameters &p_param
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Transform3D transform = p_parameters.transform;
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JOLT_ENSURE_SCALE_NOT_ZERO(transform, "collide_shape was passed an invalid transform.");
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Vector3 scale = transform.basis.get_scale();
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Vector3 scale;
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JoltMath::decompose(transform, scale);
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JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "collide_shape was passed an invalid transform.");
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transform.basis.orthonormalize();
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const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
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const Transform3D transform_com = transform.translated_local(com_scaled);
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@@ -754,11 +751,10 @@ bool JoltPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameter
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Transform3D transform = p_parameters.transform;
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JOLT_ENSURE_SCALE_NOT_ZERO(transform, "get_rest_info (maybe from ShapeCast3D?) was passed an invalid transform.");
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Vector3 scale = transform.basis.get_scale();
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Vector3 scale;
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JoltMath::decompose(transform, scale);
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JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "get_rest_info (maybe from ShapeCast3D?) was passed an invalid transform.");
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transform.basis.orthonormalize();
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const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
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const Transform3D transform_com = transform.translated_local(com_scaled);
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@@ -890,8 +886,8 @@ bool JoltPhysicsDirectSpaceState3D::body_test_motion(const JoltBody3D &p_body, c
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Transform3D transform = p_parameters.from;
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JOLT_ENSURE_SCALE_NOT_ZERO(transform, vformat("body_test_motion (maybe from move_and_slide?) was passed an invalid transform along with body '%s'.", p_body.to_string()));
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Vector3 scale = transform.basis.get_scale();
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transform.basis.orthonormalize();
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Vector3 scale;
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JoltMath::decompose(transform, scale);
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space->try_optimize();
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