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Return a correctly typed variant in case of a function error to prevent hard crashes
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@@ -123,6 +123,34 @@ static String _get_var_type(const Variant *p_var) {
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}
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#endif // DEBUG_ENABLED
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Variant GDScriptFunction::_get_default_variant_for_data_type(const GDScriptDataType &p_data_type) {
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if (p_data_type.kind == GDScriptDataType::BUILTIN) {
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if (p_data_type.builtin_type == Variant::ARRAY) {
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Array array;
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// Typed array.
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if (p_data_type.has_container_element_type()) {
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const GDScriptDataType &element_type = p_data_type.get_container_element_type();
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array.set_typed(
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element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT,
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element_type.native_type,
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element_type.script_type);
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}
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return array;
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} else {
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Callable::CallError ce;
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Variant variant;
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Variant::construct(p_data_type.builtin_type, variant, nullptr, 0, ce);
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ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, Variant());
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return variant;
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}
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}
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return Variant();
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}
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String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const {
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String err_text;
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@@ -428,7 +456,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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OPCODES_TABLE;
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if (!_code_ptr) {
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return Variant();
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return _get_default_variant_for_data_type(return_type);
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}
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r_err.error = Callable::CallError::CALL_OK;
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@@ -467,11 +495,11 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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r_err.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_err.argument = _argument_count;
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return Variant();
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return _get_default_variant_for_data_type(return_type);
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} else if (p_argcount < _argument_count - _default_arg_count) {
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r_err.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_err.argument = _argument_count - _default_arg_count;
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return Variant();
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return _get_default_variant_for_data_type(return_type);
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} else {
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defarg = _argument_count - p_argcount;
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}
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@@ -498,7 +526,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_err.argument = i;
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r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT;
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return Variant();
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return _get_default_variant_for_data_type(return_type);
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}
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if (argument_types[i].kind == GDScriptDataType::BUILTIN) {
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Variant arg;
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@@ -3324,6 +3352,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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}
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#endif
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// Get a default return type in case of failure
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retvalue = _get_default_variant_for_data_type(return_type);
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OPCODE_OUT;
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}
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