You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
pcre2: Update to upstream version 10.42
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog This should also fix support for RISC-V architectures, at least in the sljit library.
This commit is contained in:
2
thirdparty/pcre2/src/pcre2_jit_simd_inc.h
vendored
2
thirdparty/pcre2/src/pcre2_jit_simd_inc.h
vendored
@@ -776,7 +776,7 @@ typedef union {
|
||||
} int_char;
|
||||
|
||||
#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32
|
||||
static SLJIT_INLINE int utf_continue(sljit_u8 *s)
|
||||
static SLJIT_INLINE int utf_continue(PCRE2_SPTR s)
|
||||
{
|
||||
#if PCRE2_CODE_UNIT_WIDTH == 8
|
||||
return (*s & 0xc0) == 0x80;
|
||||
|
||||
Reference in New Issue
Block a user