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Add more property hint ranges for project settings
- Tweak property hint ranges for some networking settings to ensure the minimum values don't break the debugger entirely. - Ensure shader time rollover is set to at least 1, as 0 causes a division by zero to occur. All relevant project settings are now covered by a range hint.
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@@ -3590,7 +3590,7 @@ void RenderingServer::init() {
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GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/webp_compression/compression_method", PROPERTY_HINT_RANGE, "0,6,1"), 2);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/webp_compression/lossless_compression_factor", PROPERTY_HINT_RANGE, "0,100,1"), 25);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 3600);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "1,10000,1,or_greater,suffix:s"), 3600);
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GLOBAL_DEF_RST("rendering/lights_and_shadows/use_physical_light_units", false);
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