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Add more property hint ranges for project settings
- Tweak property hint ranges for some networking settings to ensure the minimum values don't break the debugger entirely. - Ensure shader time rollover is set to at least 1, as 0 causes a division by zero to occur. All relevant project settings are now covered by a range hint.
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@@ -1124,14 +1124,14 @@ PhysicsServer3D::PhysicsServer3D() {
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singleton = this;
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// World3D physics space
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GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8);
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GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0));
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "physics/3d/default_gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), 9.8);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::VECTOR3, "physics/3d/default_gravity_vector", PROPERTY_HINT_RANGE, "-10,10,0.001,or_less,or_greater"), Vector3(0, -1, 0));
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1);
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// PhysicsServer3D
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GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
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GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0));
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/sleep_threshold_linear", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater"), 0.1);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/sleep_threshold_angular", PROPERTY_HINT_RANGE, "0,90,0.1,radians_as_degrees"), Math::deg_to_rad(8.0));
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16);
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GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater"), 0.01);
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