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Add more property hint ranges for project settings
- Tweak property hint ranges for some networking settings to ensure the minimum values don't break the debugger entirely. - Ensure shader time rollover is set to at least 1, as 0 causes a division by zero to occur. All relevant project settings are now covered by a range hint.
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@@ -1837,7 +1837,7 @@ SceneTree::SceneTree() {
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debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
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debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
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debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
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debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
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debug_paths_width = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/shapes/paths/geometry_width", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), 2.0);
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collision_debug_contacts = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1"), 10000);
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GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
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