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Add sky_only setting to DirectionalLight3Ds
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@@ -517,6 +517,8 @@ public:
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virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
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virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
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virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
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virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
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virtual bool light_directional_is_sky_only(RID p_light) const = 0;
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virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
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virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;
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