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Don't block input after cancelling transform.
After starting an instant transform and cancelling it, the mouse was blocked because cancel_transform did not set _edit.instant back to false. This refactors all the cleanup into a separate function that both cancel_transform and commit_transform can call. Fixes #57868.
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@@ -385,8 +385,6 @@ int Node3DEditorViewport::get_selected_count() const {
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}
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void Node3DEditorViewport::cancel_transform() {
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_edit.mode = TRANSFORM_NONE;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@@ -402,7 +400,8 @@ void Node3DEditorViewport::cancel_transform() {
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sp->set_global_transform(se->original);
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}
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surface->update();
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finish_transform();
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set_message(TTR("Transform Aborted."), 3);
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}
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@@ -4063,12 +4062,9 @@ void Node3DEditorViewport::commit_transform() {
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undo_redo->add_undo_method(sp, "set_global_transform", se->original);
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}
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undo_redo->commit_action();
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_edit.mode = TRANSFORM_NONE;
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_edit.instant = false;
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spatial_editor->set_local_coords_enabled(_edit.original_local);
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finish_transform();
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set_message("");
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spatial_editor->update_transform_gizmo();
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surface->update();
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}
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void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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@@ -4407,6 +4403,14 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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}
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}
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void Node3DEditorViewport::finish_transform() {
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spatial_editor->set_local_coords_enabled(_edit.original_local);
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spatial_editor->update_transform_gizmo();
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_edit.mode = TRANSFORM_NONE;
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_edit.instant = false;
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surface->update();
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}
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Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
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cpu_time_history_index = 0;
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gpu_time_history_index = 0;
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