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Don't block input after cancelling transform.

After starting an instant transform and cancelling it, the mouse was
blocked because cancel_transform did not set _edit.instant back to
false.

This refactors all the cleanup into a separate function that both
cancel_transform and commit_transform can call.

Fixes #57868.
This commit is contained in:
Ryan Roden-Corrent
2022-02-10 08:23:10 -05:00
parent f21a62b620
commit 628219c922
2 changed files with 13 additions and 8 deletions

View File

@@ -385,8 +385,6 @@ int Node3DEditorViewport::get_selected_count() const {
}
void Node3DEditorViewport::cancel_transform() {
_edit.mode = TRANSFORM_NONE;
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@@ -402,7 +400,8 @@ void Node3DEditorViewport::cancel_transform() {
sp->set_global_transform(se->original);
}
surface->update();
finish_transform();
set_message(TTR("Transform Aborted."), 3);
}
@@ -4063,12 +4062,9 @@ void Node3DEditorViewport::commit_transform() {
undo_redo->add_undo_method(sp, "set_global_transform", se->original);
}
undo_redo->commit_action();
_edit.mode = TRANSFORM_NONE;
_edit.instant = false;
spatial_editor->set_local_coords_enabled(_edit.original_local);
finish_transform();
set_message("");
spatial_editor->update_transform_gizmo();
surface->update();
}
void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
@@ -4407,6 +4403,14 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
}
}
void Node3DEditorViewport::finish_transform() {
spatial_editor->set_local_coords_enabled(_edit.original_local);
spatial_editor->update_transform_gizmo();
_edit.mode = TRANSFORM_NONE;
_edit.instant = false;
surface->update();
}
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
cpu_time_history_index = 0;
gpu_time_history_index = 0;