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[Mono] Various style changes and naming standardization
This commit is contained in:
@@ -26,7 +26,7 @@ namespace Godot
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return slices;
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}
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private static string GetSlicec(this string instance, char splitter, int slice)
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private static string GetSliceCharacter(this string instance, char splitter, int slice)
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{
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if (!instance.Empty() && slice >= 0)
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{
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@@ -36,12 +36,18 @@ namespace Godot
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while (true)
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{
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if (instance[i] == 0 || instance[i] == splitter)
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bool end = instance.Length <= i;
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if (end || instance[i] == splitter)
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{
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if (slice == count)
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{
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return instance.Substring(prev, i - prev);
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}
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else if (end)
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{
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return string.Empty;
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}
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count++;
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prev = i + 1;
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@@ -57,7 +63,7 @@ namespace Godot
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// <summary>
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// If the string is a path to a file, return the path to the file without the extension.
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// </summary>
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public static string Basename(this string instance)
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public static string BaseName(this string instance)
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{
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int index = instance.LastIndexOf('.');
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@@ -144,7 +150,7 @@ namespace Godot
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for (int i = 0; i < aux.GetSliceCount(" "); i++)
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{
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string slice = aux.GetSlicec(' ', i);
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string slice = aux.GetSliceCharacter(' ', i);
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if (slice.Length > 0)
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{
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slice = char.ToUpper(slice[0]) + slice.Substring(1);
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@@ -161,6 +167,14 @@ namespace Godot
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// Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
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// </summary>
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public static int CasecmpTo(this string instance, string to)
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{
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return instance.CompareTo(to, true);
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}
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// <summary>
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// Perform a comparison to another string, return -1 if less, 0 if equal and +1 if greater.
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// </summary>
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public static int CompareTo(this string instance, string to, bool caseSensitive = true)
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{
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if (instance.Empty())
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return to.Empty() ? 0 : -1;
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@@ -168,24 +182,45 @@ namespace Godot
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if (to.Empty())
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return 1;
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int instance_idx = 0;
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int to_idx = 0;
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while (true)
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int instanceIndex = 0;
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int toIndex = 0;
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if (caseSensitive) // Outside while loop to avoid checking multiple times, despite some code duplication.
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{
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if (to[to_idx] == 0 && instance[instance_idx] == 0)
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return 0; // We're equal
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if (instance[instance_idx] == 0)
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return -1; // If this is empty, and the other one is not, then we're less... I think?
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if (to[to_idx] == 0)
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return 1; // Otherwise the other one is smaller...
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if (instance[instance_idx] < to[to_idx]) // More than
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return -1;
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if (instance[instance_idx] > to[to_idx]) // Less than
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return 1;
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while (true)
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{
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if (to[toIndex] == 0 && instance[instanceIndex] == 0)
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return 0; // We're equal
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if (instance[instanceIndex] == 0)
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return -1; // If this is empty, and the other one is not, then we're less... I think?
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if (to[toIndex] == 0)
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return 1; // Otherwise the other one is smaller...
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if (instance[instanceIndex] < to[toIndex]) // More than
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return -1;
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if (instance[instanceIndex] > to[toIndex]) // Less than
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return 1;
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instance_idx++;
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to_idx++;
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instanceIndex++;
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toIndex++;
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}
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} else
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{
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while (true)
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{
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if (to[toIndex] == 0 && instance[instanceIndex] == 0)
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return 0; // We're equal
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if (instance[instanceIndex] == 0)
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return -1; // If this is empty, and the other one is not, then we're less... I think?
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if (to[toIndex] == 0)
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return 1; // Otherwise the other one is smaller..
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if (char.ToUpper(instance[instanceIndex]) < char.ToUpper(to[toIndex])) // More than
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return -1;
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if (char.ToUpper(instance[instanceIndex]) > char.ToUpper(to[toIndex])) // Less than
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return 1;
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instanceIndex++;
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toIndex++;
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}
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}
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}
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@@ -361,7 +396,7 @@ namespace Godot
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// <summary>
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// Check whether this string is a subsequence of the given string.
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// </summary>
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public static bool IsSubsequenceOf(this string instance, string text, bool case_insensitive)
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public static bool IsSubsequenceOf(this string instance, string text, bool caseSensitive = true)
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{
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int len = instance.Length;
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@@ -371,50 +406,42 @@ namespace Godot
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if (len > text.Length)
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return false;
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int src = 0;
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int tgt = 0;
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int source = 0;
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int target = 0;
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while (instance[src] != 0 && text[tgt] != 0)
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while (instance[source] != 0 && text[target] != 0)
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{
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bool match;
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if (case_insensitive)
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if (!caseSensitive)
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{
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char srcc = char.ToLower(instance[src]);
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char tgtc = char.ToLower(text[tgt]);
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match = srcc == tgtc;
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char sourcec = char.ToLower(instance[source]);
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char targetc = char.ToLower(text[target]);
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match = sourcec == targetc;
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}
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else
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{
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match = instance[src] == text[tgt];
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match = instance[source] == text[target];
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}
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if (match)
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{
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src++;
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if (instance[src] == 0)
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source++;
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if (instance[source] == 0)
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return true;
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}
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tgt++;
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target++;
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}
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return false;
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}
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// <summary>
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// Check whether this string is a subsequence of the given string, considering case.
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// </summary>
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public static bool IsSubsequenceOf(this string instance, string text)
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{
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return instance.IsSubsequenceOf(text, false);
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}
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// <summary>
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// Check whether this string is a subsequence of the given string, without considering case.
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// Check whether this string is a subsequence of the given string, ignoring case differences.
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// </summary>
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public static bool IsSubsequenceOfI(this string instance, string text)
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{
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return instance.IsSubsequenceOf(text, true);
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return instance.IsSubsequenceOf(text, false);
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}
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// <summary>
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@@ -452,12 +479,12 @@ namespace Godot
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return false; // Don't start with number plz
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}
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bool valid_char = instance[i] >= '0' &&
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bool validChar = instance[i] >= '0' &&
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instance[i] <= '9' || instance[i] >= 'a' &&
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instance[i] <= 'z' || instance[i] >= 'A' &&
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instance[i] <= 'Z' || instance[i] == '_';
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if (!valid_char)
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if (!validChar)
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return false;
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}
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@@ -476,8 +503,9 @@ namespace Godot
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// <summary>
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// Check whether the string contains a valid IP address.
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// </summary>
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public static bool IsValidIpAddress(this string instance)
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public static bool IsValidIPAddress(this string instance)
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{
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// TODO: Support IPv6 addresses
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string[] ip = instance.Split(".");
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if (ip.Length != 4)
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@@ -500,7 +528,7 @@ namespace Godot
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// <summary>
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// Return a copy of the string with special characters escaped using the JSON standard.
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// </summary>
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public static string JsonEscape(this string instance)
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public static string JSONEscape(this string instance)
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{
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var sb = new StringBuilder(string.Copy(instance));
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@@ -563,15 +591,15 @@ namespace Godot
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// <summary>
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// Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]).
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// </summary>
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public static bool Match(this string instance, string expr)
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public static bool Match(this string instance, string expr, bool caseSensitive = true)
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{
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return instance.ExprMatch(expr, true);
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return instance.ExprMatch(expr, caseSensitive);
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}
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// <summary>
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// Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]).
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// </summary>
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public static bool Matchn(this string instance, string expr)
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public static bool MatchN(this string instance, string expr)
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{
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return instance.ExprMatch(expr, false);
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}
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@@ -579,7 +607,7 @@ namespace Godot
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// <summary>
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// Return the MD5 hash of the string as an array of bytes.
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// </summary>
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public static byte[] Md5Buffer(this string instance)
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public static byte[] MD5Buffer(this string instance)
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{
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return NativeCalls.godot_icall_String_md5_buffer(instance);
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}
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@@ -587,7 +615,7 @@ namespace Godot
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// <summary>
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// Return the MD5 hash of the string as a string.
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// </summary>
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public static string Md5Text(this string instance)
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public static string MD5Text(this string instance)
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{
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return NativeCalls.godot_icall_String_md5_text(instance);
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}
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@@ -597,31 +625,7 @@ namespace Godot
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// </summary>
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public static int NocasecmpTo(this string instance, string to)
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{
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if (instance.Empty())
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return to.Empty() ? 0 : -1;
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if (to.Empty())
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return 1;
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int instance_idx = 0;
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int to_idx = 0;
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while (true)
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{
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if (to[to_idx] == 0 && instance[instance_idx] == 0)
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return 0; // We're equal
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if (instance[instance_idx] == 0)
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return -1; // If this is empty, and the other one is not, then we're less... I think?
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if (to[to_idx] == 0)
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return 1; // Otherwise the other one is smaller..
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if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than
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return -1;
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if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than
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return 1;
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instance_idx++;
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to_idx++;
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}
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return instance.CompareTo(to, false);
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}
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// <summary>
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@@ -738,7 +742,7 @@ namespace Godot
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// <summary>
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// Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
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// </summary>
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public static string Replacen(this string instance, string what, string forwhat)
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public static string ReplaceN(this string instance, string what, string forwhat)
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{
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return Regex.Replace(instance, what, forwhat, RegexOptions.IgnoreCase);
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}
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@@ -746,7 +750,7 @@ namespace Godot
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// <summary>
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// Perform a search for a substring, but start from the end of the string instead of the beginning.
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// </summary>
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public static int Rfind(this string instance, string what, int from = -1)
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public static int RFind(this string instance, string what, int from = -1)
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{
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return NativeCalls.godot_icall_String_rfind(instance, what, from);
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}
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@@ -754,7 +758,7 @@ namespace Godot
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// <summary>
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// Perform a search for a substring, but start from the end of the string instead of the beginning. Also search case-insensitive.
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// </summary>
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public static int Rfindn(this string instance, string what, int from = -1)
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public static int RFindN(this string instance, string what, int from = -1)
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{
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return NativeCalls.godot_icall_String_rfindn(instance, what, from);
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}
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@@ -773,7 +777,7 @@ namespace Godot
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return instance.Substring(pos, instance.Length - pos);
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}
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public static byte[] Sha256Buffer(this string instance)
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public static byte[] SHA256Buffer(this string instance)
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{
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return NativeCalls.godot_icall_String_sha256_buffer(instance);
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}
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@@ -781,7 +785,7 @@ namespace Godot
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// <summary>
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// Return the SHA-256 hash of the string as a string.
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// </summary>
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public static string Sha256Text(this string instance)
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public static string SHA256Text(this string instance)
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{
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return NativeCalls.godot_icall_String_sha256_text(instance);
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}
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@@ -802,20 +806,20 @@ namespace Godot
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return 0.0f;
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}
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string[] srcBigrams = instance.Bigrams();
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string[] tgtBigrams = text.Bigrams();
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string[] sourceBigrams = instance.Bigrams();
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string[] targetBigrams = text.Bigrams();
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int src_size = srcBigrams.Length;
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int tgt_size = tgtBigrams.Length;
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int sourceSize = sourceBigrams.Length;
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int targetSize = targetBigrams.Length;
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float sum = src_size + tgt_size;
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float sum = sourceSize + targetSize;
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float inter = 0;
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for (int i = 0; i < src_size; i++)
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for (int i = 0; i < sourceSize; i++)
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{
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for (int j = 0; j < tgt_size; j++)
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for (int j = 0; j < targetSize; j++)
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{
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if (srcBigrams[i] == tgtBigrams[j])
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if (sourceBigrams[i] == targetBigrams[j])
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{
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inter++;
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break;
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@@ -829,7 +833,7 @@ namespace Godot
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// <summary>
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// Split the string by a divisor string, return an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
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// </summary>
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public static string[] Split(this string instance, string divisor, bool allow_empty = true)
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public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
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{
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return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
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}
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@@ -837,7 +841,7 @@ namespace Godot
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// <summary>
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// Split the string in floats by using a divisor string, return an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",".
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// </summary>
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public static float[] SplitFloats(this string instance, string divisor, bool allow_empty = true)
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public static float[] SplitFloats(this string instance, string divisor, bool allowEmpty = true)
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{
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var ret = new List<float>();
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int from = 0;
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@@ -848,7 +852,7 @@ namespace Godot
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int end = instance.Find(divisor, from);
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if (end < 0)
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end = len;
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if (allow_empty || end > from)
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if (allowEmpty || end > from)
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ret.Add(float.Parse(instance.Substring(from)));
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if (end == len)
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break;
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@@ -859,7 +863,7 @@ namespace Godot
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return ret.ToArray();
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}
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private static readonly char[] non_printable = {
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private static readonly char[] _nonPrintable = {
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(char)00, (char)01, (char)02, (char)03, (char)04, (char)05,
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(char)06, (char)07, (char)08, (char)09, (char)10, (char)11,
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(char)12, (char)13, (char)14, (char)15, (char)16, (char)17,
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@@ -876,11 +880,11 @@ namespace Godot
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if (left)
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{
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if (right)
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return instance.Trim(non_printable);
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return instance.TrimStart(non_printable);
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return instance.Trim(_nonPrintable);
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return instance.TrimStart(_nonPrintable);
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}
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return instance.TrimEnd(non_printable);
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return instance.TrimEnd(_nonPrintable);
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}
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// <summary>
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@@ -934,7 +938,7 @@ namespace Godot
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// <summary>
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// Convert the String (which is an array of characters) to PoolByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii().
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// </summary>
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public static byte[] ToUtf8(this string instance)
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public static byte[] ToUTF8(this string instance)
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{
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return Encoding.UTF8.GetBytes(instance);
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}
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@@ -942,7 +946,7 @@ namespace Godot
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// <summary>
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// Return a copy of the string with special characters escaped using the XML standard.
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// </summary>
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public static string XmlEscape(this string instance)
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public static string XMLEscape(this string instance)
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{
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return SecurityElement.Escape(instance);
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}
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@@ -950,7 +954,7 @@ namespace Godot
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// <summary>
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// Return a copy of the string with escaped characters replaced by their meanings according to the XML standard.
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// </summary>
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public static string XmlUnescape(this string instance)
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public static string XMLUnescape(this string instance)
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{
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return SecurityElement.FromString(instance).Text;
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}
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