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Input logic cleanup:
- Fix invalid detection of mouse input. Prioritize using the event tool type to detect the type of the event, and only use the event source as fallback. - Ensure that pressure and tilt information is passed for touch drag events - Consolidate logic and remove redundant methods - Improve the logic to detect when external hardware keyboards are connected to the device
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@@ -294,11 +294,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JN
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Vector<AndroidInputHandler::TouchPos> points;
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for (int i = 0; i < pointer_count; i++) {
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jfloat p[3];
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env->GetFloatArrayRegion(position, i * 3, 3, p);
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jfloat p[6];
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env->GetFloatArrayRegion(position, i * 6, 6, p);
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AndroidInputHandler::TouchPos tp;
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tp.pos = Point2(p[1], p[2]);
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tp.id = (int)p[0];
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tp.pos = Point2(p[1], p[2]);
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tp.pressure = p[3];
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tp.tilt = Vector2(p[4], p[5]);
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points.push_back(tp);
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}
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