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Add method bind for Geometry2D.decompose_polygon_in_convex
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@@ -709,6 +709,17 @@ Vector<Point2> Geometry2D::convex_hull(const Vector<Point2> &p_points) {
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return ::Geometry2D::convex_hull(p_points);
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}
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TypedArray<PackedVector2Array> Geometry2D::decompose_polygon_in_convex(const Vector<Vector2> &p_polygon) {
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Vector<Vector<Point2>> decomp = ::Geometry2D::decompose_polygon_in_convex(p_polygon);
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TypedArray<PackedVector2Array> ret;
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for (int i = 0; i < decomp.size(); ++i) {
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ret.push_back(decomp[i]);
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}
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return ret;
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}
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TypedArray<PackedVector2Array> Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
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Vector<Vector<Point2>> polys = ::Geometry2D::merge_polygons(p_polygon_a, p_polygon_b);
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@@ -840,6 +851,7 @@ void Geometry2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &Geometry2D::triangulate_polygon);
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ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &Geometry2D::triangulate_delaunay);
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ClassDB::bind_method(D_METHOD("convex_hull", "points"), &Geometry2D::convex_hull);
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ClassDB::bind_method(D_METHOD("decompose_polygon_in_convex", "polygon"), &Geometry2D::decompose_polygon_in_convex);
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ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &Geometry2D::merge_polygons);
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ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &Geometry2D::clip_polygons);
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