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Add proper quality settings to soft shadows
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@@ -2297,6 +2297,14 @@ RenderingServer::RenderingServer() {
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GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
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GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
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GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality", 2);
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GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality.mobile", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard(Fastest), Soft Low (Fast), Soft Medium (Average), Soft High (Slow), Soft Ultra (Slowest)"));
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GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality", 2);
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GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard(Fastest), Soft Low (Fast), Soft Medium (Average), Soft High (Slow), Soft Ultra (Slowest)"));
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GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
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GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
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@@ -2309,10 +2317,6 @@ RenderingServer::RenderingServer() {
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
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GLOBAL_DEF("rendering/quality/shadows/filter_mode", 1);
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GLOBAL_DEF("rendering/quality/shadows/filter_mode.mobile", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/filter_mode", PropertyInfo(Variant::INT, "rendering/quality/shadows/filter_mode", PROPERTY_HINT_ENUM, "Disabled (Fast),PCF5 (Average),PCF13 (Slow)"));
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GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 8);
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GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
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GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
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