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Add proper quality settings to soft shadows

This commit is contained in:
clayjohn
2020-04-10 02:30:36 -07:00
parent 6a730ffeab
commit 621f6f09a8
17 changed files with 338 additions and 145 deletions

View File

@@ -106,7 +106,8 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
virtual void shadow_filter_set(RS::ShadowFilter p_filter) = 0;
virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0;
virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;
struct InstanceBase;