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Add proper quality settings to soft shadows
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@@ -106,7 +106,8 @@ public:
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virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
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virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
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virtual void shadow_filter_set(RS::ShadowFilter p_filter) = 0;
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virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0;
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virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;
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struct InstanceBase;
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