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Add proper quality settings to soft shadows
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@@ -374,8 +374,10 @@ void EditorNode::_notification(int p_what) {
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float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
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float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
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RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
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RS::ShadowFilter shadow_filter = RS::ShadowFilter(int(GLOBAL_GET("rendering/quality/shadows/filter_mode")));
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RS::get_singleton()->shadow_filter_set(shadow_filter);
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RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")));
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RS::get_singleton()->shadows_quality_set(shadows_quality);
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RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")));
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RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
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}
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ResourceImporterTexture::get_singleton()->update_imports();
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