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Make "decimal" functions more consistent

In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
This commit is contained in:
Aaron Franke
2018-10-25 20:20:20 -04:00
parent dd2cd06165
commit 620ec4703f
7 changed files with 72 additions and 13 deletions

View File

@@ -64,6 +64,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
"is_inf",
"ease",
"decimals",
"step_decimals",
"stepify",
"lerp",
"inverse_lerp",
@@ -149,6 +150,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
case MATH_ISNAN:
case MATH_ISINF:
case MATH_DECIMALS:
case MATH_STEP_DECIMALS:
case MATH_SEED:
case MATH_RANDSEED:
case MATH_DEG2RAD:
@@ -365,6 +367,11 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
VALIDATE_ARG_NUM(0);
*r_return = Math::step_decimals((double)*p_inputs[0]);
} break;
case MATH_STEP_DECIMALS: {
VALIDATE_ARG_NUM(0);
*r_return = Math::step_decimals((double)*p_inputs[0]);
} break;
case MATH_STEPIFY: {
VALIDATE_ARG_NUM(0);