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Make "decimal" functions more consistent
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
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@@ -64,6 +64,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
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"is_inf",
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"ease",
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"decimals",
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"step_decimals",
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"stepify",
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"lerp",
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"inverse_lerp",
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@@ -149,6 +150,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_ISNAN:
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case MATH_ISINF:
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case MATH_DECIMALS:
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case MATH_STEP_DECIMALS:
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case MATH_SEED:
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case MATH_RANDSEED:
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case MATH_DEG2RAD:
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@@ -365,6 +367,11 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
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VALIDATE_ARG_NUM(0);
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*r_return = Math::step_decimals((double)*p_inputs[0]);
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} break;
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case MATH_STEP_DECIMALS: {
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VALIDATE_ARG_NUM(0);
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*r_return = Math::step_decimals((double)*p_inputs[0]);
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} break;
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case MATH_STEPIFY: {
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VALIDATE_ARG_NUM(0);
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